Opus 5.5 — 视频与动效Advanced
奥斯特里茨战役电影感 WebGL 场景
带史实注释的拿破仑战役镜头:实例化军队、雾效与地图标题;未核实兵力需标注。
3D & WebGLhistorywebglcinematicthree.js
查看详情单 Canvas 在四分音符上切换仪表盘布局;Playwright 逐帧导出 + FFmpeg 合成无缝 MP4。
Create a seamless 8-bar loop at 120 BPM (4/4), 1920×1080, 60fps. Visual: morph between 4 SaaS dashboard layouts (sidebar, KPI cards, chart, table) using only canvas 2D vector UI (no bitmap assets). Sync: layout swaps on beats 1 and 3; micro-easing on off-beats (1/8 note flips). Color: dark UI, accent #6366f1; interpolate palette over 32 beats. Deliver: 1. index.html + render.js with deterministic seed. 2. playwright-capture.mjs: screenshot every frame for 8 bars. 3. ffmpeg command: image2 sequence → h264 yuv420p, loop-friendly last≈first frame. Document beat grid in comments (frame index → beat).
社区 UI morph 类预览中位约 25–52 秒;本方案约 4 秒适社媒。用 diff 检查首尾帧接缝。
带史实注释的拿破仑战役镜头:实例化军队、雾效与地图标题;未核实兵力需标注。
130 BPM kinetic 字标与 UI mock 穿镜;适合 Canvas 绘制或 Remotion 导出。
对齐 Lemo-Opuscar:39 种视觉风格、分镜节拍、确定性帧渲染与统一时间轴/音效检查。
用 Manim Community 制作极限/导数场景,Kokoro-82m 旁白,并核对屏幕公式。