Opus 5.5 — 通用精选Advanced
交互式 Transformer 架构讲解
用 Canvas 与滚动叙事讲解自注意力、多头注意力与前馈层,实时标注张量维度并高亮 token。
Coding & simulationtransformereducationcanvasinteractive
查看详情在 Canvas 上模拟薄透镜对焦、f 值、焦距与画幅,可拖拽主体并实时景深模糊。
Build an interactive lens lab in one HTML file. Model: thin lens equation 1/f = 1/s_o + 1/s_i; circle of confusion from sensor diagonal and f-number. UI sliders: focal length (24–200mm equiv), f-stop (1.4–16), focus distance, sensor (full-frame/APS-C). Scene: 3 draggable targets on a ground plane with depth labels. Rendering: sharp plane at focus distance; approximate bokeh blur for out-of-focus layers (gaussian or disk kernel—document tradeoff). Include "copy settings" JSON and a one-paragraph physics caveat (diffraction limit simplified).
用真实 EXIF 样张校验;可先作科普页再导出帧做视频。
用 Canvas 与滚动叙事讲解自注意力、多头注意力与前馈层,实时标注张量维度并高亮 token。
为抽卡式奖励时刻生成 Canvas/WebGL 粒子、屏闪、震屏与稀有度色带,目标中端机 60fps。
在改动支付/积分等生产代码前,让 Opus 5.5 提取循环不变量、前后条件与安全重构步骤。
可复用的系统提示词:缓动曲线、构图节奏、动画 12 原则、节拍对齐与 UI/品牌动效交付规范。