Interactive Transformer Architecture Explainer
Build a scroll-driven, canvas-based walkthrough of self-attention, multi-head attention, and feed-forward blocks with live tensor shapes and token highlighting.
Community prompts · verified September 2026
Production-ready prompts for Opus 5.5 general work and video or motion pipelines — copy, adapt, and ship.
Hand-picked entries with full workflow notes and verified toolchains.
Build a scroll-driven, canvas-based walkthrough of self-attention, multi-head attention, and feed-forward blocks with live tensor shapes and token highlighting.
A reusable system prompt that encodes easing curves, staging, 12 principles of animation, beat-sync rules, and deliverable specs for UI and brand motion.
System prompt for Opus 5.5 to plan React 19 + TanStack Start apps with strict typing, module boundaries, and explicit trade-off memos before coding.
One HTML canvas loops between dashboard layouts on quarter-note hits; export frames via Playwright and stitch with FFmpeg for a seamless MP4.
Motion-design brief for a kinetic typography + UI mock flythrough timed to 130 BPM, suitable for code-drawn canvas or Remotion export.
Generate Manim Community scenes for limits/derivatives with synced narration from Kokoro-82m and a fact-check pass on all on-screen equations.
Real-time WebGL particle fluid aesthetic inspired by public Clearwater demos—heightfield ripples, sun glints, and shore foam without a full CFD solve.
Director brief aligned with Lemo-Opuscar: pick among 39 visual styles, storyboard beats, deterministic frame render, shared timing + SFX checks.
Deterministic paper-cut engine workflow: character rigs, offline frames, contact sheets, and snow/rooftops-style scenes labeled Opus 5.5 in upstream README.
Build a scroll-driven, canvas-based walkthrough of self-attention, multi-head attention, and feed-forward blocks with live tensor shapes and token highlighting.
A reusable system prompt that encodes easing curves, staging, 12 principles of animation, beat-sync rules, and deliverable specs for UI and brand motion.
System prompt for Opus 5.5 to plan React 19 + TanStack Start apps with strict typing, module boundaries, and explicit trade-off memos before coding.
Generate canvas/WebGL-ready particle bursts, screen flash, shake, and rarity color ramps for gacha-style reward moments at 60fps on mid-tier phones.
Opus 5.5 reasoning prompt to extract loop invariants, pre/post conditions, and safe refactor steps before touching production payment or credit code.
Simulate thin-lens focus, f-stop, focal length, and sensor size with draggable subjects and live depth-of-field blur on canvas.
One HTML canvas loops between dashboard layouts on quarter-note hits; export frames via Playwright and stitch with FFmpeg for a seamless MP4.
Motion-design brief for a kinetic typography + UI mock flythrough timed to 130 BPM, suitable for code-drawn canvas or Remotion export.
Generate Manim Community scenes for limits/derivatives with synced narration from Kokoro-82m and a fact-check pass on all on-screen equations.
Real-time WebGL particle fluid aesthetic inspired by public Clearwater demos—heightfield ripples, sun glints, and shore foam without a full CFD solve.
React + Remotion composition with rigged SVG limbs, picture-in-picture B-roll slots, and act breaks for a personal story or product narrative.
Code-drawn 2D loop: wizard walks a tile map, casts spell particles, with Web Audio synth stingers—ant colony tier complexity in awesome corpus.
Workflow prompt to replace A-roll talking head segments with stylized SVG line art driven by transcript beats, using supplied performance video.
Dense physics explainer: light clock, time dilation, and Minkowski diagram animated frame-by-frame to MP4 at 30fps.
Historically annotated Napoleonic battlefield flythrough with instanced troops, fog, and titled map overlays—label unverified troop counts.
Director brief aligned with Lemo-Opuscar: pick among 39 visual styles, storyboard beats, deterministic frame render, shared timing + SFX checks.
Deterministic paper-cut engine workflow: character rigs, offline frames, contact sheets, and snow/rooftops-style scenes labeled Opus 5.5 in upstream README.
Two collections: general Opus 5.5 prompts and prompts that output runnable video, animation, or motion code.
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