Opus 5.5 · video & motion

Opus 5.5 video & motion prompts

Prompts that output runnable animation, explainer motion, or product-demo code — not storyboards alone.

Typical production path

Most entries follow generate → render → export: Opus 5.5 drafts the scene or component code, you run it in a browser, Remotion, or FFmpeg, then iterate on timing and assets. Tags and tools on each card show which path the author used.

  1. 1. Code-drawn 2D

    Canvas 2D, SVG, or p5.brush — single-file demos and deterministic frame loops.

  2. 2. Educational explainer

    Manim Community scenes, Kokoro TTS narration, FFmpeg mux for lesson exports.

  3. 3. 3D & WebGL

    Three.js / WebGL shaders, instancing, and camera splines for cinematic flythroughs.

  4. 4. UI morph loop

    120 BPM beat-synced dashboard morphs; Playwright frame capture + FFmpeg stitch.

  5. 5. Remotion / React

    Multi-act narratives, character rigs, and timeline components for MP4 export.

  6. 6. Product demo & motion

    15s / 30s launch showreels, kinetic type, and UI highlight reels.

  7. 7. Coding & simulation

    Physics engines, particle VFX, and interactive simulations at 60fps budgets.

Open-source motion systems

Reference repos the community uses with Opus 5.5 for reproducible films and offline renders.

  • Lemo-Opuscar

    39-style gallery, director briefs, deterministic Canvas/WebGL films (MIT code, CC BY guides).

  • Papermotion

    Paper-cut physics engine with offline frames, contact sheets, and reproducible rigs.

  • ClaudeAnimationBase

    Starter templates for narrative motion — replace placeholders before client delivery.

  • Opus 5.5 — video & motionFeaturedAdvanced

    120 BPM Beat-Synced UI Morph Loop

    One HTML canvas loops between dashboard layouts on quarter-note hits; export frames via Playwright and stitch with FFmpeg for a seamless MP4.

    UI morph loopuimotion-graphicsbpmplaywright
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  • Opus 5.5 — video & motionFeaturedIntermediate

    15s Dynamic Product Launch Showreel

    Motion-design brief for a kinetic typography + UI mock flythrough timed to 130 BPM, suitable for code-drawn canvas or Remotion export.

    Product demo & motionshowreellaunchkinetic-typeproduct-demo
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  • Opus 5.5 — video & motionFeaturedAdvanced

    Manim Calculus Lesson with Kokoro TTS

    Generate Manim Community scenes for limits/derivatives with synced narration from Kokoro-82m and a fact-check pass on all on-screen equations.

    Educational explainermanimmathttseducation
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  • Opus 5.5 — video & motionFeaturedAdvanced

    Three.js Clearwater Shallow-Water Particles

    Real-time WebGL particle fluid aesthetic inspired by public Clearwater demos—heightfield ripples, sun glints, and shore foam without a full CFD solve.

    3D & WebGLthree.jswebglsimulationwater
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  • Opus 5.5 — video & motionIntermediate

    Remotion SVG Character Rig + Multi-Act Story

    React + Remotion composition with rigged SVG limbs, picture-in-picture B-roll slots, and act breaks for a personal story or product narrative.

    Remotion / Reactremotionreactsvgstorytelling
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  • Opus 5.5 — video & motionIntermediate

    Pixel Wizard Canvas Adventure (Retro Audio)

    Code-drawn 2D loop: wizard walks a tile map, casts spell particles, with Web Audio synth stingers—ant colony tier complexity in awesome corpus.

    Code-drawn 2Dpixel-artcanvasgameaudio
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  • Opus 5.5 — video & motionAdvanced

    Talking Head → Line-Art B-Roll Transform

    Workflow prompt to replace A-roll talking head segments with stylized SVG line art driven by transcript beats, using supplied performance video.

    Product demo & motionb-rollline-arttransformationsvg
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  • Opus 5.5 — video & motionFeaturedAdvanced

    Lemo-Opuscar Multi-Style Film Director

    Director brief aligned with Lemo-Opuscar: pick among 39 visual styles, storyboard beats, deterministic frame render, shared timing + SFX checks.

    System promptdirectormulti-stylecanvasstoryboard
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  • Opus 5.5 — video & motionFeaturedAdvanced

    Papermotion Paper-Cut Physics Animation

    Deterministic paper-cut engine workflow: character rigs, offline frames, contact sheets, and snow/rooftops-style scenes labeled Opus 5.5 in upstream README.

    Code-drawn 2Dpapermotionpaper-cutphysicsdeterministic
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