Opus 5.5 — video & motionDifficulty: AdvancedProduction path: Code-drawn 2D

Papermotion Paper-Cut Physics Animation

Deterministic paper-cut engine workflow: character rigs, offline frames, contact sheets, and snow/rooftops-style scenes labeled Opus 5.5 in upstream README.

Prompt

83 words · 545 characters
Using Papermotion-style constraints, plan a 20s paper-cut scene "First Snow".

Deliver:
1. Layer manifest (JSON): each paper piece mesh, hinge joints, mass, z-order.
2. Physics steps: fixed dt, deterministic solver iterations, no random unless seeded.
3. Character rig poses keyed at 12fps on twos, interpolated render at 24fps.
4. Shell commands: render frames, build contact sheet, mux sfx (footstep crunch).
5. Label which samples in upstream repo are Opus 5.5 vs other models.

Optimize for offline render + reproducible SHA of frame folder.

Workflow notes

Read each Papermotion sample model label separately (_light_, _embers_ may differ). Reuse engine, not necessarily Opus for every asset.

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