Austerlitz Battle Cinematic (Researched WebGL)
Historically annotated Napoleonic battlefield flythrough with instanced troops, fog, and titled map overlays—label unverified troop counts.
Real-time WebGL particle fluid aesthetic inspired by public Clearwater demos—heightfield ripples, sun glints, and shore foam without a full CFD solve.
Implement a shallow-water inspired scene in Three.js r16x (module CDN ok). Features: - 256×256 heightfield updated with simplified wave equation + damping. - GPU particles for spray (spawn on steep slopes). - Cubemap sky + analytic sun; Fresnel on water surface. - Orbit camera with slow cinematic pan keyframes (exportable as JSON). - Performance HUD: draw calls, particle count. Provide capture instructions: recordWebM via chrome --auto-select-desktop-capture-tab at 60fps.
Confirm whether preview is program capture vs offline render. Match public repo if creator linked source; otherwise treat as stylistic target.
Historically annotated Napoleonic battlefield flythrough with instanced troops, fog, and titled map overlays—label unverified troop counts.
Motion-design brief for a kinetic typography + UI mock flythrough timed to 130 BPM, suitable for code-drawn canvas or Remotion export.
Director brief aligned with Lemo-Opuscar: pick among 39 visual styles, storyboard beats, deterministic frame render, shared timing + SFX checks.
Generate Manim Community scenes for limits/derivatives with synced narration from Kokoro-82m and a fact-check pass on all on-screen equations.
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