Opus 5.5 — video & motionDifficulty: AdvancedProduction path: 3D & WebGL

Three.js Clearwater Shallow-Water Particles

Real-time WebGL particle fluid aesthetic inspired by public Clearwater demos—heightfield ripples, sun glints, and shore foam without a full CFD solve.

Prompt

68 words · 478 characters
Implement a shallow-water inspired scene in Three.js r16x (module CDN ok).

Features:
- 256×256 heightfield updated with simplified wave equation + damping.
- GPU particles for spray (spawn on steep slopes).
- Cubemap sky + analytic sun; Fresnel on water surface.
- Orbit camera with slow cinematic pan keyframes (exportable as JSON).
- Performance HUD: draw calls, particle count.

Provide capture instructions: recordWebM via chrome --auto-select-desktop-capture-tab at 60fps.

Workflow notes

Confirm whether preview is program capture vs offline render. Match public repo if creator linked source; otherwise treat as stylistic target.

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