Papermotion Paper-Cut Physics Animation
Deterministic paper-cut engine workflow: character rigs, offline frames, contact sheets, and snow/rooftops-style scenes labeled Opus 5.5 in upstream README.
Code-drawn 2D loop: wizard walks a tile map, casts spell particles, with Web Audio synth stingers—ant colony tier complexity in awesome corpus.
Build a 30s looping pixel-art scene on Canvas (320×180 internal, upscaled crisp). Elements: wizard sprite (≤4 frames walk), 3-layer parallax cave, spell burst every 8s. Audio: Web Audio API square/saw synth jingle on spell; no external mp3. Deterministic RNG seed for particles. Export: `captureFrames(n)` returning PNG data URLs for ffmpeg. Credit style: SNES-inspired palette ≤32 colors.
Code-drawn 2D path checklist from awesome-opus: public code must match scenes/timing. Diff MP4 frame grabs against canvas output.
Deterministic paper-cut engine workflow: character rigs, offline frames, contact sheets, and snow/rooftops-style scenes labeled Opus 5.5 in upstream README.
Director brief aligned with Lemo-Opuscar: pick among 39 visual styles, storyboard beats, deterministic frame render, shared timing + SFX checks.
Dense physics explainer: light clock, time dilation, and Minkowski diagram animated frame-by-frame to MP4 at 30fps.
Historically annotated Napoleonic battlefield flythrough with instanced troops, fog, and titled map overlays—label unverified troop counts.
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