Interactive Transformer Architecture Explainer
Build a scroll-driven, canvas-based walkthrough of self-attention, multi-head attention, and feed-forward blocks with live tensor shapes and token highlighting.
Simulate thin-lens focus, f-stop, focal length, and sensor size with draggable subjects and live depth-of-field blur on canvas.
Build an interactive lens lab in one HTML file. Model: thin lens equation 1/f = 1/s_o + 1/s_i; circle of confusion from sensor diagonal and f-number. UI sliders: focal length (24–200mm equiv), f-stop (1.4–16), focus distance, sensor (full-frame/APS-C). Scene: 3 draggable targets on a ground plane with depth labels. Rendering: sharp plane at focus distance; approximate bokeh blur for out-of-focus layers (gaussian or disk kernel—document tradeoff). Include "copy settings" JSON and a one-paragraph physics caveat (diffraction limit simplified).
Validate against a real photo EXIF sample. Use for science explainers before exporting frames to video pipelines.
Build a scroll-driven, canvas-based walkthrough of self-attention, multi-head attention, and feed-forward blocks with live tensor shapes and token highlighting.
Generate canvas/WebGL-ready particle bursts, screen flash, shake, and rarity color ramps for gacha-style reward moments at 60fps on mid-tier phones.
Opus 5.5 reasoning prompt to extract loop invariants, pre/post conditions, and safe refactor steps before touching production payment or credit code.
A reusable system prompt that encodes easing curves, staging, 12 principles of animation, beat-sync rules, and deliverable specs for UI and brand motion.
Know the Claude Fable5 cost math, the safeguard behavior, and the right tier before you commit. Create a free account to get notified when specs, prices, or access channels change.